Tag Archives: atmospheric

OpenGL 4.0 Minecraft Like Rendering

The demo implements a few new techniques but there’s still a lot more to do, right now there’s:

  • Voxel Volume Generation
  • Atmospheric Light Scattering / Irradiance Map

And still to implement:

  • Motion Blur / Adaptive HDR
  • Cascaded Shadow Mapping
  • Maybe some AO

Builds:

Media:

ROOT_FRAMEWORK_REV12 2014-09-24 18-14-29-50 ROOT_FRAMEWORK_REV12 2014-09-24 18-12-37-46