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Tag Archives: physical based rendering

Previous Work Part 10 : Detention

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Tools Used:

  • 3ds Max
  • Unity

Libs Used:

  • Skyshop (Marmoset)
  • EnvironmentGator
  • ShadowSoftener
  • UFPS
  • NGUI

Media:

detention-1 detention-2 detention-3

Untitled-2

This entry was posted in Unity and tagged 3ds max, environmentgator, marmoset, ngui, physical based rendering, shadowsoftener. ufps, skyshop, unity on August 19, 2014 by HiredK.

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