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Tag Archives: luabind

Previous Work Part 4 : Root Framework

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Tools Used:

  • L3DT Pro

LibsĀ Used:

  • Glew
  • SFML
  • LUA
  • Luabind
  • PhysicsFS
  • GLM
  • Bullet
  • Gwen
  • Assimp

Builds:

  • REV2
  • REV3
  • REV4
  • REV5

Media:

root-rev2root-rev4root-rev4-2root-rev5root-rev5-2root-rev5-3

This entry was posted in C++ and tagged assimp, build, bullet, c++, editor, glew, glm, gwen, l3dt, lua, luabind, opengl, physfs, quadtree, root framework, sfml, terrain rendering on July 27, 2014 by HiredK.

Previous Work Part 3 : OpenGL Engine (REV9 to REV11)

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Tools Used:

  • Valve Hammer Editor

LibsĀ Used:

  • OpenSceneGraph
  • Glew
  • SFML
  • LUA
  • Luabind
  • PhysicsFS
  • GLM
  • Bullet
  • SilverLining
  • Gwen

Builds:

  • REV9
  • REV10
  • REV11

engine-rev9engine-rev9-2engine-rev10engine-rev10-2engine-rev11engine-rev11-2

This entry was posted in C++ and tagged build, bullet, c++, engine, glew, glm, lua, luabind, opengl, openscenegraph, osg, physfs, sfml, silverlining, valve hammer editor on July 27, 2014 by HiredK.

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