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Tag Archives: lua

Previous Work Part 4 : Root Framework

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Tools Used:

  • L3DT Pro

Libs Used:

  • Glew
  • SFML
  • LUA
  • Luabind
  • PhysicsFS
  • GLM
  • Bullet
  • Gwen
  • Assimp

Builds:

  • REV2
  • REV3
  • REV4
  • REV5

Media:

root-rev2root-rev4root-rev4-2root-rev5root-rev5-2root-rev5-3

This entry was posted in C++ and tagged assimp, build, bullet, c++, editor, glew, glm, gwen, l3dt, lua, luabind, opengl, physfs, quadtree, root framework, sfml, terrain rendering on July 27, 2014 by HiredK.

Previous Work Part 3 : OpenGL Engine (REV9 to REV11)

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Tools Used:

  • Valve Hammer Editor

Libs Used:

  • OpenSceneGraph
  • Glew
  • SFML
  • LUA
  • Luabind
  • PhysicsFS
  • GLM
  • Bullet
  • SilverLining
  • Gwen

Builds:

  • REV9
  • REV10
  • REV11

engine-rev9engine-rev9-2engine-rev10engine-rev10-2engine-rev11engine-rev11-2

This entry was posted in C++ and tagged build, bullet, c++, engine, glew, glm, lua, luabind, opengl, openscenegraph, osg, physfs, sfml, silverlining, valve hammer editor on July 27, 2014 by HiredK.

Previous Work Part 2 : OpenGL Engine (REV4 to REV8)

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Tools Used:

  • Valve Hammer Editor
  • GtkRadiant

Libs Used:

  • SDL
  • LUA
  • PhysicsFS
  • Bullet

Builds:

  • REV4
  • REV5
  • REV6
  • REV7
  • REV8

Media:

bengine-rev4engine-rev5bengine-rev6bengine-rev6engine-rev7engine-rev8

This entry was posted in C++ and tagged bullet, c++, engine, gtkradiant, lua, opengl, physfs, sdl, valve hammer editor on July 26, 2014 by HiredK.

Previous Work Part 1 : C++ Zelda Project

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Tools Used:

  • Tiled Map Editor

Libs Used:

  • SDL
  • LUA
  • PhysicsFS

Media:

zelda1zelda2zelda_tileset

This entry was posted in C++ and tagged c++, lua, physfs, sdl, solarus, tiled, zelda on July 26, 2014 by HiredK.

Recent Posts

  • Abstracting away Vulkan and Dx3D12
  • Solar System Prototype (C++ | Lua | OpenGL)
  • Modern Planet Rendering : Networking, Roads and Particles
  • Planet Editor Prototype : Scene Editing Workflow
  • Modern Planet Rendering : Physically Based Rendering
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