hiredk's blog

Skip to content
  • Home

Tag Archives: valve hammer editor

Previous Work Part 3 : OpenGL Engine (REV9 to REV11)

Leave a reply

Tools Used:

  • Valve Hammer Editor

LibsĀ Used:

  • OpenSceneGraph
  • Glew
  • SFML
  • LUA
  • Luabind
  • PhysicsFS
  • GLM
  • Bullet
  • SilverLining
  • Gwen

Builds:

  • REV9
  • REV10
  • REV11

engine-rev9engine-rev9-2engine-rev10engine-rev10-2engine-rev11engine-rev11-2

This entry was posted in C++ and tagged build, bullet, c++, engine, glew, glm, lua, luabind, opengl, openscenegraph, osg, physfs, sfml, silverlining, valve hammer editor on July 27, 2014 by HiredK.

Previous Work Part 2 : OpenGL Engine (REV4 to REV8)

Leave a reply

Tools Used:

  • Valve Hammer Editor
  • GtkRadiant

LibsĀ Used:

  • SDL
  • LUA
  • PhysicsFS
  • Bullet

Builds:

  • REV4
  • REV5
  • REV6
  • REV7
  • REV8

Media:

bengine-rev4engine-rev5bengine-rev6bengine-rev6engine-rev7engine-rev8

This entry was posted in C++ and tagged bullet, c++, engine, gtkradiant, lua, opengl, physfs, sdl, valve hammer editor on July 26, 2014 by HiredK.

Recent Posts

  • Abstracting away Vulkan and Dx3D12
  • Solar System Prototype (C++ | Lua | OpenGL)
  • Modern Planet Rendering : Networking, Roads and Particles
  • Planet Editor Prototype : Scene Editing Workflow
  • Modern Planet Rendering : Physically Based Rendering
My Tweets

Links

Orbux Repository

Blog Stats

  • 30,250 hits
Website Built with WordPress.com.
  • Follow Following
    • hiredk's blog
    • Already have a WordPress.com account? Log in now.
    • hiredk's blog
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...